Over the past year, the debate has raged on whether blockchain has a place in modern video games. But now, the perpetual villain Blizzard offers a perfect example of how to keep gamers safe from happy developer triggers.
blizzard opens a can of worms
through thatDiablo Immortal‘On mobile platforms, gamers have to acquire ‘Eternal Orbs’ to progress their characters, essentially giving them the best chance to collect ‘Legendary Gems’ to level up within the ecosystem. As such, Blizzard allows gamers to purchase these orbs on the market, but their expensive nature often leads gamers to seek out third-party options.
In the dark world of mobile gaming, third-party sites often acquire assets through shady means. So you’re violating Blizzard’s terms of service and opening a can of nasty worms. We have chosen to punish longtime consumers by revoking all orbs.
A certain high-ranking wizard called Shea saw the account hit immediately Shortage of 2.5 million orbs, it costs a lot of $35,000 to overcome. The wizard had no choice but to give up thousands of hours of gameplay and lose all the money he had invested in the game when he saw his account locked until he paid off an impossible debt.
there’s probably a better way
But when such a platform harnesses the power of blockchain, assets belong entirely to the wallet that contains them. As such, NFTs and in-game currency remain the property of their owners and developers have no right or ability to revoke them.
As a result, Xia was able to recoup some of the losses by selling the top NFTs and cashing out the in-game currency. But with Blizzard controlling all assets in the Diablo Immortals ecosystem, Shea has no choice but to leave empty-handed.
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