Quivr, a decentralized social identity and verification platform, has raised $3.55 million to expand its service and reach more users.
Quivr, a decentralized social identity and verification platform, announced Tuesday, August 23, that it has raised $3.55 million in a seed funding round.
The funding round was led by Infinity Ventures Crypto, with participation from Jason Zeng (co-founder of Tencent), C2 Ventures, Sfermion and FBG Capital, according to a shared press release.
Quivr will use the funding to open the platform to the public, allowing consumers to create their own social graph and act as a “digital resume” that validates their behavior and interests via badges.
Additionally, with this funding, Quivr aims to make the digital world more humane and trustworthy by giving anyone the opportunity to prove their most complete self as real online as they can offline. You can keep your mission.
According to the team, Quivr verifies and authenticates a user’s personal interests/online footprint via a mobile app that is directly connected to other social platforms (Twitter, Spotify, LinkedIn, etc.). When you request a badge for verification, it will be minted into your own NFT and recorded on the blockchain.
Commenting on this latest development, Quivr co-founder and CEO Raymond Lee said:
Our mission at Quivr is to create secure digital identities that are powered by you so that everyone can express their most complete self online and offline. We are working to make the digital world a more human world.We believe people are best understood and expressed when they embrace all parts of their human identity. Quivr empowers people to express their unique selves on the web with a trusted layer of validation.”
Through a unique badge that verifies a user’s true identity, Quivr says it will bring together all other social channels to create one place where users can be their most authentic selves.
Quivr added that it intends to impact the web3 landscape by establishing a universal social identification system for digital audiences.